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George the Farmer Forestry - Complete Educators Toolkit

Lesson Overview:

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Join with our friend George the Farmer and explore Australia's sustainable forests together!


YEARS F-4 EDUCATOR TOOLKIT

LESSONS AND ACTIVITIES

  • SUSTAINABLE FOREST MANAGEMENT
    ForestLearning has joined with their good friend George The Farmer to produce this edition of Forestry Educators Toolkit for lower primary students.Join George the Farmer as he explores and discovers more about where our timber comes from through practical hands-on classroom, or home learning, activities including:
         -   Where does our wood and paper products come from?
         -   Sustainable Development Goals
         -   Get into Advertising
         -   De Bono's Six Hat Thinking exploring an issue from
             multiple viewpoints
         -   how are plantation forests managed?
         -   The big school tree count!
         -   A changing climate
         -   Plant trees - get ready to get your hands dirty!
  • PINE PLANTATION FORESTRY*
    This George the Farmer Educational Resource aims to raise awareness about plantation forests resources, management, the interrelationships within plantation forests, and farming forests.

GEORGE THE FARMER FORESTRY VIDEO*


GEORGE THE FARMER FORESTRY - VR EXPERIENCE*


F-4  FOREST SCIENCE EXPLORERS VIRTUAL CLASSROOMS - with GEORGE THE FARMER

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1. VIRTUAL CLASSROOM WITH GEORGE THE FARMER and EXPERT FORESTER CLINTON SIM

Join George the Farmer and expert forester Clinton Sim in the pine plantation forests of Mount Gambier, South Australia! The 30-minute recorded session is curriculum-linked for students in years F - 4. Our qualified teacher-facilitator from Kimberlin Education will provide plenty of interaction opportunities for your class, including quiz questions and Q&As with ABC TV’s George the Farmer!

LOG-in to learn about:

Where does wood and paper come from?
What do foresters do?
What is the lifecycle of trees and are they all the same?
Why is the sustainable management of forests important?

YouTube URL: https://youtu.be/zrrrgyE9Ld4?list=PLxQhlOdRdLUMvZZKSNewqAi5__cP-rItL

 

2. VIRTUAL CLASSROOM with GEORGE THE FARMER and EXPERT TECH FORESTER SARAH MADDISON

ForestLearning is excited to invite your class to log-in to this recording of their virtual classroom on forests, the renewable resource of wood, and introducing some of the high tech used to manage forests like drones!

Hosted by a qualified teacher, this 30 minute curriculum-linked session provides a perfect introduction to topics such as

    Where does our wood and paper come from,
    What does a forester do,
    What is a renewable resource,
    What is the lifecycle of a tree,
    and What role does technology play in the forestry industry.

YouTube URL:  https://youtu.be/w62XRvegBok?list=PLxQhlOdRdLUMvZZKSNewqAi5__cP-rItL

 

 

*****************
* These resources were produced by George the Farmer Pty Ltd for Primary Producers SA (PPSA).
This project is supported by the Department of Agriculture, Water and the Environment,
through funding from the Australian Government's Educating Kids about Agriculture initiative.

 

 

 

 

Year Level/s:

Kinder / Prep, 1, 2, 3, 4, 5, 6

Key Curriculum Areas / Subject:

Visual Arts, Humanities and Social Sciences (HASS), Mathematics, Science, Design and Technologies

National Curriculum Codes:

ACAVAM118, ACHASSK015, ACHASSK031, ACMMG006  , ACMMG061, ACMMG064 , ACMMG084, ACMMG089 , ACMMGO41, ACMNA013 , ACMNA014 , ACMNA051 , ACMNA071 , ACMSP048 , ACMSP049 , ACMSP050 , ACMSP069 , ACMSP096 , ACSHE013, ACSHE021, ACSHE022, ACSHE034, ACSHE035, ACSHE050, ACSHE051, ACSHE061, ACSIS024 , ACSIS025 , ACSIS026 , ACSIS027 , ACSIS029 , ACSIS037, ACSIS038, ACSIS039 , ACSIS040 , ACSIS042 , ACSIS212 , ACSIS213 , ACSSU002, ACSSU018, ACSSU030, ACSSU031, ACSSU044, ACSSU072, ACSSU073, ACSSU211, ACTDEK001, ACTDEK003, ACTDEK010, ACTDEK012, ACTDEP005, ACTDEP006, ACTDEP007, ACTDEP008, ACTDEP009, ACTDEP015, ACTDEP016, ACTDEP017, ACTDEP018

Strand Content Description:

Visual Arts

  • ACAVAM118 - Experiment with visual arts conventions and techniques, including exploration of techniques used by Aboriginal and Torres Strait Islander artists, to represent a theme, concept or idea in their artwork.

Humanities and Social Sciences (HASS)

  • ACHASSK015 - The places people live in and belong to, their familiar features and why they are important to people
  • ACHASSK031 - The natural, managed and constructed features of places, their location, how they change and how they can be cared for

Mathematics

  • ACMMG006   - Use direct and indirect comparisons to decide which is longer, heavier or holds more, and explain reasoning in everyday language
  • ACMMG061 - Measure, order and compare objects using familiar metric units of length
  • ACMMG064 - Identify angles as measures of turn and compare angle sizes in everyday situations
  • ACMMG084 - Use scaled instruments to measure and compare lengths, masses, capacities and temperature.
  • ACMMG089 - Compare angles and classify them as equal to, greater than, or less than, a right angle
  • ACMMGO41 - Elaborations - using calendars to locate specific information, such as finding a given date on a calendar and saying what day it is, and identifying personally or culturally specific days(Western Australia) - https://k10outline.scsa.wa.edu.au/home/p-10-curriculum/codes/mathematics/year-2/acmmg041
  • ACMNA013 - Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line
  • ACMNA014 - Count collections to 100 by partitioning numbers using place value
  • ACMNA051 - Investigate the conditions required for a number to be odd or even and identify odd and even numbers
  • ACMNA071 - Investigate and use the properties of odd and even numbers
  • ACMSP048 - Identify a question of interest based on one categorical variable. Gather data relevant to the question
  • ACMSP049 - Collect, check and classify data
  • ACMSP050 - Create displays of data using lists, table and picture graphs and interpret them
  • ACMSP069 - Collect data, organise into categories and create displays using lists, tables, picture graphs and simple column graphs, with and without the use of digital technologies
  • ACMSP096 - Construct suitable data displays, with and without the use of digital technologies, from given or collected data. Include tables, column graphs and picture graphs where one picture can represent many data values

Science

  • ACSHE013 - Science involves observing, asking questions about, and describing changes in, objects and events
  • ACSHE021 - Science involves observing, asking questions about, and describing changes in, objects and events
  • ACSHE022 - People use science in their daily lives, including when caring for their environment and living things.
  • ACSHE034 - Science involves observing, asking questions about, and describing changes in, objects and events
  • ACSHE035 - People use science in their daily lives, including when caring for their environment and living things.
  • ACSHE050 - Science involves making predictions and describing patterns and relationships
  • ACSHE051 - Science knowledge helps people to understand the effect of their actions.
  • ACSHE061 - Science involves making predictions and describing patterns and relationships
  • ACSIS024 - Pose and respond to questions, and make predictions about familiar objects and events
  • ACSIS025 - Participate in guided investigations to explore and answer questions
  • ACSIS026 - Use informal measurements to collect and record observations, using digital technologies as appropriate
  • ACSIS027 - Use a range of methods to sort information, including drawings and provided tables and through discussion, compare observations with predictions
  • ACSIS029 - Represent and communicate observations and ideas in a variety of ways such as oral and written language, drawing and role play
  • ACSIS037 - Pose and respond to questions, and make predictions about familiar objects and events
  • ACSIS038 - Participate in guided investigations to explore and answer questions
  • ACSIS039 - Use informal measurements to collect and record observations, using digital technologies as appropriate
  • ACSIS040 - Use a range of methods to sort information, including drawings and provided tables and through discussion, compare observations with predictions
  • ACSIS042 - Represent and communicate observations and ideas in a variety of ways
  • ACSIS212 - Through discussion, compare observations with predictions
  • ACSIS213 - Compare observations with those of others
  • ACSSU002 - Living things have basic needs, including food and water.
  • ACSSU018 - Everyday materials can be physically changed in a variety of ways
  • ACSSU030 - Living things grow, change and have offspring similar to themselves.
  • ACSSU031 - Different materials can be combined for a particular purpose
  • ACSSU044 - Living things can be grouped on the basis of observable features and can be distinguished from non-living things.
  • ACSSU072 - Living things have life cycles.
  • ACSSU073 - Living things, including plants and animals, depend on each other and the environment to survive.
  • ACSSU211 - Living things live in different places where their needs are met.

Design and Technologies

  • ACTDEK001 - Identify how people design and produce familiar products, services and environments and consider sustainability to meet personal and local community needs.
  • ACTDEK003 - Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating.
  • ACTDEK010 - Recognise the role of people in design and technologies occupations and explore factors, including sustainability that impact on the design of products, services and environments to meet community needs
  • ACTDEK012 - Investigate food and fibre production and food technologies used in modern and traditional societies.
  • ACTDEP005 - Explore needs or opportunities for designing, and the technologies needed to realise designed solutions  
  • ACTDEP006 - Generate, develop and record design ideas through describing, drawing and modelling
  • ACTDEP007 - Use materials, components, tools, equipment and techniques to safely make designed solutions
  • ACTDEP008 - Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment
  • ACTDEP009 - Sequence steps for making designed solutions and working collaborativel
  • ACTDEP015 - Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques
  • ACTDEP016 - Select and use materials, components, tools, equipment and techniques and use safe work practices to make designed solutions
  • ACTDEP017 - Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment
  • ACTDEP018 - Plan a sequence of production steps when making designed solutions individually and collaboratively

General Capabilities:

Critical and Creative Thinking, Ethical Understanding, Information and Communication Technology (ICT) Capability, Literacy, Numeracy, Personal and Social Capabilities

Cross Curriculum Priorities:

Sustainability

Curriculum Connections:

Design and Technologies, Drama, Geography, Humanities and Social Sciences (HASS), Literacy, Mathematics, Multimedia, Science

ScOT Catalogue Terms:

Adaptation, Attitudes, Carbon, Carbon capture, Carbon cycle, Carbon Sequestration, Climate Change, Creating Texts, Critical Thinking, Data Analysis, Data Collections, Ecosystems, Environmental Management, Ethics, Eucalypts, Forest management, Forestry, Forests, Habitats, Living Things, Native Species, Plantations, Renewable Resource, Science, Sustainability, Technology

Theme/s:

Forests - Ecology and Natural Processes, Forestry - Sustainability and Certification, Forestry Products - Processing and Technology, Forest Futures - Carbon Renewable Resources and Innovation

Resource Type/s:

Primary: Lesson Plan

Secondary: Multimedia

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George the Farmer Forestry - Complete Educators Toolkit

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