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George The Farmer - Sustainable Forest Management Educators Toolkit

Lesson Overview:

ForestLearning has joined with their good friends George The Farmer to produce this edition of Forestry Educators Toolkit for lower primary students.

Join George the Farmer as he explores and discovers more about were our timber comes from through practical hands-on classroom, or home learning, activities including:

  • Where does our wood and paper products come from?
  • Sustainable Development Goals
  • Get into Advertising
  • De Bono's Six Hat Thinking exploring an issue from multiple viewpoints - how are plantation forests managed?
  • The big school tree count!
  • A changing climate
  • Plant trees - get ready to get your hands dirty!

MULTIMEDIA LINKS:

GEORGE THE FARMER FORESTRY VIDEO:

 

GEORGE THE FARMER FORESTRY VR EXPERIENCE:

How to use this Resource

This George the Farmer educational resource is intended as starting points for a cross-curricular approach to learning, based on the George the Farmer YouTube video “George the Farmer Forestry” and its accompanying Virtual Reality (VR) experience ‘George the Farmer Forestry VR’ on YouTube, or through ForestLearning's website and ForestVR app.

Classes are encouraged to look at the video, the VR and read the lyrics to the song included in this resource. Follow up this guide with the George the Farmer Plantations Forests educators resource.

The activities seek to complement and extend the enjoyment students will experience from seeing the video and VR, whilst at the same time meeting some of the requirements of curriculum outcomes. The activities in this resource can be printed out for students, or alternatively, display the activity page from the PDF on your electronic white board and have the students use their existing workbooks to complete the task.
The activities in this resource can be printed out for students, or alternatively, display the activity page from the PDF on your interactive white board or import an activity page into your online teaching and learning environment such as Google Slides and have the students use their existing workbooks to complete the task.

Background

The forests of Australia serve many important purposes. They provide habitats for plants and animals and places for recreation, enjoyment, and culture.

Trees in forests help clean our water, protect our soils, and help fight climate change by capturing and storing carbon from the atmosphere in their wood. Productive sustainably managed forests provide us with renewable wood products (timber), paper (wood fibre), and other forest products like honey. It is important that forests are managed sustainably – for today and forever - to balance these competing demands.


AUSTRALIAN FORESTS – NOW AND FOREVER
A small area of Australia’s forests are used to produce a sustainable source of wood and wood fibre. They are like farms — every tree that is grown and harvested is again replaced with at least one more, just like a crop.

 

 

Year Level/s:

Kinder / Prep, 1, 2, 3, 4

Key Curriculum Areas / Subject:

Visual Arts, Humanities and Social Sciences (HASS), Mathematics, Science, Design and Technologies

National Curriculum Codes:

ACAVAM118, ACHASSK031, ACMMG006  , ACMNA013 , ACMNA014 , ACMNA051 , ACMNA071 , ACMSP048 , ACMSP049 , ACMSP050 , ACMSP069 , ACMSP096 , ACSHE021, ACSHE022, ACSHE034, ACSHE035, ACSHE050, ACSHE051, ACSHE061, ACSIS024 , ACSIS025 , ACSIS026 , ACSIS027 , ACSIS029 , ACSIS038, ACSIS039 , ACSIS040 , ACSIS042 , ACSIS212 , ACSIS213 , ACSSU002, ACSSU073, ACSSU211, ACTDEK001, ACTDEK003, ACTDEK010, ACTDEK012, ACTDEP005, ACTDEP006, ACTDEP007, ACTDEP008, ACTDEP009, ACTDEP015, ACTDEP016, ACTDEP017, ACTDEP018

Strand Content Description:

Visual Arts

  • ACAVAM118 - Experiment with visual arts conventions and techniques, including exploration of techniques used by Aboriginal and Torres Strait Islander artists, to represent a theme, concept or idea in their artwork.

Humanities and Social Sciences (HASS)

  • ACHASSK031 - The natural, managed and constructed features of places, their location, how they change and how they can be cared for

Mathematics

  • ACMMG006   - Use direct and indirect comparisons to decide which is longer, heavier or holds more, and explain reasoning in everyday language
  • ACMNA013 - Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line
  • ACMNA014 - Count collections to 100 by partitioning numbers using place value
  • ACMNA051 - Investigate the conditions required for a number to be odd or even and identify odd and even numbers
  • ACMNA071 - Investigate and use the properties of odd and even numbers
  • ACMSP048 - Identify a question of interest based on one categorical variable. Gather data relevant to the question
  • ACMSP049 - Collect, check and classify data
  • ACMSP050 - Create displays of data using lists, table and picture graphs and interpret them
  • ACMSP069 - Collect data, organise into categories and create displays using lists, tables, picture graphs and simple column graphs, with and without the use of digital technologies
  • ACMSP096 - Construct suitable data displays, with and without the use of digital technologies, from given or collected data. Include tables, column graphs and picture graphs where one picture can represent many data values

Science

  • ACSHE021 - Science involves observing, asking questions about, and describing changes in, objects and events
  • ACSHE022 - People use science in their daily lives, including when caring for their environment and living things.
  • ACSHE034 - Science involves observing, asking questions about, and describing changes in, objects and events
  • ACSHE035 - People use science in their daily lives, including when caring for their environment and living things.
  • ACSHE050 - Science involves making predictions and describing patterns and relationships
  • ACSHE051 - Science knowledge helps people to understand the effect of their actions.
  • ACSHE061 - Science involves making predictions and describing patterns and relationships
  • ACSIS024 - Pose and respond to questions, and make predictions about familiar objects and events
  • ACSIS025 - Participate in guided investigations to explore and answer questions
  • ACSIS026 - Use informal measurements to collect and record observations, using digital technologies as appropriate
  • ACSIS027 - Use a range of methods to sort information, including drawings and provided tables and through discussion, compare observations with predictions
  • ACSIS029 - Represent and communicate observations and ideas in a variety of ways such as oral and written language, drawing and role play
  • ACSIS038 - Participate in guided investigations to explore and answer questions
  • ACSIS039 - Use informal measurements to collect and record observations, using digital technologies as appropriate
  • ACSIS040 - Use a range of methods to sort information, including drawings and provided tables and through discussion, compare observations with predictions
  • ACSIS042 - Represent and communicate observations and ideas in a variety of ways
  • ACSIS212 - Through discussion, compare observations with predictions
  • ACSIS213 - Compare observations with those of others
  • ACSSU002 - Living things have basic needs, including food and water.
  • ACSSU073 - Living things, including plants and animals, depend on each other and the environment to survive.
  • ACSSU211 - Living things live in different places where their needs are met.

Design and Technologies

  • ACTDEK001 - Identify how people design and produce familiar products, services and environments and consider sustainability to meet personal and local community needs.
  • ACTDEK003 - Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating.
  • ACTDEK010 - Recognise the role of people in design and technologies occupations and explore factors, including sustainability that impact on the design of products, services and environments to meet community needs
  • ACTDEK012 - Investigate food and fibre production and food technologies used in modern and traditional societies.
  • ACTDEP005 - Explore needs or opportunities for designing, and the technologies needed to realise designed solutions  
  • ACTDEP006 - Generate, develop and record design ideas through describing, drawing and modelling
  • ACTDEP007 - Use materials, components, tools, equipment and techniques to safely make designed solutions
  • ACTDEP008 - Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment
  • ACTDEP009 - Sequence steps for making designed solutions and working collaborativel
  • ACTDEP015 - Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques
  • ACTDEP016 - Select and use materials, components, tools, equipment and techniques and use safe work practices to make designed solutions
  • ACTDEP017 - Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment
  • ACTDEP018 - Plan a sequence of production steps when making designed solutions individually and collaboratively

General Capabilities:

Critical and Creative Thinking, Information and Communication Technology (ICT) Capability, Literacy, Personal and Social Capabilities

Cross Curriculum Priorities:

Aboriginal and Torres Strait Islander Histories and Cultures, Sustainability

Curriculum Connections:

Design and Technologies, Geography, Humanities and Social Sciences (HASS), Mathematics, Multimedia, Science

ScOT Catalogue Terms:

Aboriginal and Torres Strait Islander Peoples, Environment, Environmental Influences, Environmental Management, Environmental Sustainability, Fibres, Forest management, Forestry, Forests, Living Things, Pine Trees, Resource Management, Sustainability

Theme/s:

Forests - Ecology and Natural Processes, Forestry - Sustainability and Certification, Forestry Products - Processing and Technology, Forest Futures - Carbon Renewable Resources and Innovation

Resource Type/s:

Primary: Guide Book

Secondary: Activity

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George The Farmer - Sustainable Forest Management Educators Toolkit

Teacher Resource

George The Farmer - Sustainable Forest Management Educators Toolkit

The activities in this resource can be printed out for students, or alternatively, display the activity page from the PDF on your interactive white board or import an activity page into your online teaching and learning environment such as Google Slides and have the students use their existing workbooks to complete the task.

File Size: 6.57 mb
File Type: PDF

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